Warehouse in Unreal Engine 5, Substance Painter, Substance Designer, and Maya


DESCRIPTION

Modeled in Maya, textured using both Substance Painter and Designer, and then built and laid out in Unreal Engine 5

A small part of a big project to come, my Warehouse was my first step to establishing my art direction for Ardere my indie passion project. I have modeled, textured, and placed every single object in the scene. After 10 weeks and hours worth of work, I can proudly say I did the lighting, set up the shots, modeled, and textured this whole environment by hand by myself!


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