Stylized Character(Ena) in ZBrush Substance Painter and Marmoset Toolbag 4


DESCRIPTION

Modeled/sculpted in ZBrush by hand using only primitive shapes as a starting point, textured in Substance Painter, and rendered in Marmoset Toolbag 4

Ena was a challenge I decided to embark on over Christmas break. I gave myself about 3 weeks to model, texture, and render her! She is roughly based on my friend Bre with whom I play many video games. I got Bre into playing VALORANT about 2 years ago and it has been our shared love ever since. In honor of this, I tried to make a VALORANT agent based on her. After many days of staring at the in-game models and stalking ArtStations, Ena was born!


The Process

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The Process |

Turnaround

Rig

Details

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