Dynamic_EmilieJones.png

Stylized Character(Marc) in ZBrush Substance Painter and Marmoset Toolbag 4


DESCRIPTION

Modeled/sculpted in ZBrush by hand using only primitive shapes as a starting point, textured in Substance Painter, and rendered in Marmoset Toolbag 4

Marc was a 10-week-long process I designed head to toe during my second fall quarter at SCAD. He was modeled in ZBrush in an A-pose and later posed for texturing during week 5. I started with a concept document that I made in Photoshop before I began the modeling process, and while he changed a lot from concept to finish, I’m proud of how he turned out!


The Process

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The Process |

Turnaround

Details

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Sneaky Spiders | Unreal Engine 5

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Blueprints and Processing | Coding