Stylized Character(Marc) in ZBrush Substance Painter and Marmoset Toolbag 4
DESCRIPTION
Modeled/sculpted in ZBrush by hand using only primitive shapes as a starting point, textured in Substance Painter, and rendered in Marmoset Toolbag 4
Marc was a 10-week-long process I designed head to toe during my second fall quarter at SCAD. He was modeled in ZBrush in an A-pose and later posed for texturing during week 5. I started with a concept document that I made in Photoshop before I began the modeling process, and while he changed a lot from concept to finish, I’m proud of how he turned out!