ROLE
Game Developer
DESCRIPTION
Jump for the Moon is a mini-game I built in the coding platform Processing during my first quarter at SCAD. The game is made entirely using still image sprites I made in Photoshop and Java code in Processing. I did this entire process on my own with just the guidance of my professor. Processing is NOT a game engine, it is far from it, but I wanted to challenge myself to do something “impressive.” So I whipped out my physics textbook and dove in head first.
YEAR
2022
GENRE
Platformer
Developed In
Processing (Java)
Game Play
Code Snippet
ROLE
Game Developer
DESCRIPTION
Mush Rooms is a mini-game I built in the coding platform Processing, during my first quarter at SCAD. The game is made entirely using still image sprites I made in Photoshop and Java code in Processing. I only had about a week to make something “interactive” so I made a mini 4-level Side Scroller that could be controlled with the WASD keys. While I’d like to consider it a mini-game Mush Rooms mainly serves as a test for controls and art direction for future projects.
YEAR
2022
GENRE
Side Scroller
Developed In
Processing (Java)