ROLE

Game Developer

DESCRIPTION

Jump for the Moon is a mini-game I built in the coding platform Processing during my first quarter at SCAD. The game is made entirely using still image sprites I made in Photoshop and Java code in Processing. I did this entire process on my own with just the guidance of my professor. Processing is NOT a game engine, it is far from it, but I wanted to challenge myself to do something “impressive.” So I whipped out my physics textbook and dove in head first.


YEAR

2022

GENRE

Platformer

Developed In

Processing (Java)


Game Play

Code Snippet


ROLE

Game Developer

DESCRIPTION

Mush Rooms is a mini-game I built in the coding platform Processing, during my first quarter at SCAD. The game is made entirely using still image sprites I made in Photoshop and Java code in Processing. I only had about a week to make something “interactive” so I made a mini 4-level Side Scroller that could be controlled with the WASD keys. While I’d like to consider it a mini-game Mush Rooms mainly serves as a test for controls and art direction for future projects.


YEAR

2022

GENRE

Side Scroller

Developed In

Processing (Java)



Game Play

Code Snippet

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