Various Maya mini-projects

Modeled in Maya; textured in substance; made with love <3

Modeled once, UVed once, and textured twice, this stool was made for my introduction to game art class! I was challenged to make an approximately 2,000 poly metallic object and present it both new and worn. These stools were the result!

Retro Diner Stool

In my Intro to Game Art class, I was challenged to create a stationary object in under 1500 polygons (quads). After struggling to develop something not boring my Arcade Machine was born! 1371 polygons, and flat shading later she was finished.

Low Poly Arcade Machine

20,000 polys, Box modeled in Maya, and rendered out in Maya using Arnold shaders. For this project, I was challenged to use Arnold which is not software I often use however I am really happy with the result!

1957 Ford Thunderbird

Previous
Previous

Unreal Environments | Lighting

Next
Next

Sneaky Spiders | Unreal Engine 5